List: Full Papers 01 - FP1 - "Feature Curve Co-Completion in Noisy Data" 02 - FP1 - "Wavejets: A Local Frequency Framework for Shape Details Amplification" 03 - FP1 - "Repairing Inconsistent Curve Networks on Non-parallel Cross-sections" 04 - FP2 - "ExpandNet: A Deep Convolutional Neural Network for High Dynamic Range Expansion from Low Dynamic Range Content" 05 - FP2 - "From Faces to Outdoor Light Probes" 06 - FP2 - "Multiple Scattering in Inhomogeneous Participating Media Using Rao-Blackwellization and Control Variates" 07 - FP3 - "PCPNet: Learning Local Shape Properties from Raw Point Clouds" 08 - FP3 - "PointProNets: Consolidation of Point Clouds with Convolutional Neural Networks" 09 - FP3 - "Terrain Super-resolution through Aerial Imagery and Fully Convolutional Networks" 10 - FP4 - "A New Microflake Model With Microscopic Self-Shadowing for Accurate Volume Downsampling"" 11 - FP4 - "Real-Time Rendering of Wave-Optical Effects on Scratched Surfaces" 12 - FP4 - "A Versatile Parameterization for Measured Material Manifolds" 13 - FP5 - "Super-resolution of Point Set Surfaces using Local Similarities" 14 - FP5 - "Laplace-Beltrami Operator on Point Clouds based on Anisotropic Voronoi Diagram" 15 - FP5 - "Field-Aligned Isotropic Surface Remeshing" 16 - FP6 - "A Physically Consistent Implicit Viscosity Solver for SPH Fluids" 17 - FP6 - "Fast Fluid Simulations with Sparse Volumes on the GPU" 18 - FP6 - "Extended Narrow Band FLIP for Liquid Simulations" 19 - FP7 - "Improved Functional Mappings via Product Preservation" 20 - FP7 - "On the Stability of Functional Maps and Shape Difference Operators" 21 - FP7 - "Localized Manifold Harmonics for Spectral Shape Analysis" 22 - FP8 - "Visual Attention for Rendered 3D Shapes" 23 - FP8 - "Watch to Edit: Video Retargeting using Gaze" 24 - FP8 - "GazeDirector: Fully Articulated Eye Gaze Redirection in Video" 25 - FP9 - "Efficient BVH-based Collision Detection Scheme with Ordering and Restructuring" 26 - FP9 - "Fast Penetration Volume for Rigid Bodies" 27 - FP9 - "Easy Generation of Facial Animation using Motion Graphs" 28 - FP10 - "Packable Springs" 29 - FP10 - "String Art: Towards Computational Fabrication of String Images" 30 - FP10 - "Watercolor Woodblock Printing with Image Analysis" 31 - FP11 - "Real-time Locomotion Controller using an Inverted-Pendulum-based Abstract Model" 32 - FP11 - "Self-similarity Analysis for Motion Capture Cleaning" 33 - FP11 - "Aura Mesh: Motion Retargeting to Preserve the Spatial Relationships between Skinned Characters" 34 - FP12 - "Flexible Live-Wire: Image Segmentation with Floating Anchors" 35 - FP12 - "Semantic Segmentation for Line Drawing Vectorization Using Neural Networks" 36 - FP12 - "Sequences with Low-Discrepancy Blue-Noise 2-D Projections" 37 - FP13 - "Hair Modeling and Simulation by Style" 38 - FP13 - "Direct Position-Based Solver for Stiff Rods" 39 - FP13 - "An Implicit SPH Formulation for Incompressible Linearly Elastic Solids" 40 - FP14 - "Practical Radiometric Compensation for Projection Display on Textured Surfaces using a Multidimensional Model" 41 - FP14 - "Single-image Tomography: 3D Volumes from 2D Cranial X-Rays" 42 - FP14 - "Deep Joint Design of Color Filter Arrays and Demosaicing" 43 - FP15 - "Example-based Authoring of Procedural Modeling Programs with Structural and Continuous Variability" 44 - FP15 - "Procedural Modeling of a Building from a Single Image" 45 - FP15 - "Procedural Cloudscapes" 46 - FP16 - "Approximate Program Smoothing Using Mean-Variance Statistics, with Application to Procedural Shader Bandlimiting" 47 - FP16 - "Fast Catmull-Rom Spline Interpolation for High-Quality Texture Sampling" 48 - FP16 - "Parallel Reinsertion for Bounding Volume Hierarchy Optimization" 49 - FP17 - "Stereo-consistent Contours in Object Space" 50 - FP17 - "Frame rate vs Resolution: a subjective evaluation of spatio-temporal perceived quality under varying computational budgets" 51 - FP17 - "Olfaction and Selective-Rendering" 52 - FP17 - "Motion Sickness Simulation Based on Sensorimotor Control" 53 - FP18 - "Controllable Dendritic Crystal Simulation Using Orientation Field" 54 - FP18 - "Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches" 55 - FP18 - "MIQP-based Layout Design for Building Interiors" 56 - FP18 - "Enhanced Visualization of Detected 3D Geometric Differences" Short Papers 57 - SP1 - "Time-reversed Art Directable Smoke Simulation" 58 - SP1 - "Rigid Body Joints in Real-Time Unified Particle Physics" 59 - SP1 - "Reduction of CPU-GPU Synchronization Overhead for Accelerating Implicit Clothing Simulator" 60 - SP1 - "Kinder-Gator: The UF Kinect Database of Child and Adult Motion" 61 - SP2 - "Optimized Sampling for View Interpolation in Light Fields with Overlapping Patches" 62 - SP2 - "Halftone Pattern: A New Steganographic Approach" 63 - SP2 - "Raw Point Cloud Deferred Shading through Screen Space Pyramidal Operators" 64 - SP2 - "Accelerating Sphere Tracing" 65 - SP3 - "Expressive Curve Editing with the Sigma Lognormal Model" 66 - SP3 - "Smooth Blended Subdivision Shading" 67 - SP3 - "Iterative Carving for Self-Supporting 3D-Printed Cavities" 68 - SP3 - "A Comparison of GPU Tessellation Strategies for Multisided Patches" 69 - SP4 - "A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation" 70 - SP4 - "Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual Reality" 71 - SP4 - "Accurate Control of a Pan-tilt System Based on Parameterization of Rotational Motion" 72 - SP4 - "Creating New Chinese Fonts based on Manifold Learning and Adversarial Networks" STARs 73 - ST1 - "State of the Art on Stylized Fabrication" 74 - ST2 - "State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications" 75 - ST3 - "Monte Carlo Methods for Volumetric Light Transport Simulation" 76 - ST4 - "A Survey on Data-driven Dictionary-based Methods for 3D Modeling" 77 - ST5 - "Functionality representations and applications for shape analysis" 78 - ST6 - "State of the Art on 3D Reconstruction with RGB-D Cameras" 79 - ST7 - "Recent Advances in Projection Mapping Algorithms, Hardware and Applications" 80 - ST8 - "Inverse Kinematics Techniques in Computer Graphics: A Survey" Posters 81 - "A Probabilistic Motion Planning Algorithm for Realistic Walk Path Simulation" 82 - "Presenting a Deep Motion Blending Approach for Simulating Natural Reach Motions" 83 - "Introducing a Modular Concept for Exchanging Character Animation Approaches" 84 - "Towards Self Perception in Augmented Virtuality: Hand Segmentation with Fully Convolutional Networks" 85 - "Human Sensitivity to Light Zones in Virtual Scenes" 86 - "Smoothing Noisy Skeleton Data in Real Time" 87 - "A Drink in Mars: An Approach to Distributed Reality" 88 - "RIFNOM: 3D Rotation-Invariant Features on Normal Maps" 89 - "Light Field Synthesis from a Single Image Using Improved Wasserstein Generative Adversarial Network" 90 - "Growing Circles: A Region Growing Algorithm for Unstructured Grids and Non-Aligned Boundaries" 91 - "Audio-Driven Emotional Speech Animation" 92 - "Exemplar Based Filtering of 2.5D Meshes of Faces" 93 - "A Multifragment Renderer for Material Aging Visualization" 94 - "Boundary-aided Human Body Shape and Pose Estimation from a Single Image for Garment Design and Manufacture" 95 - "Style Translation to Create Child-like Motion" 96 - "From Spectra to Perceptual Color: Visualization Tools for the Dimensional Reduction Achieved by the Human Color Sense" Educational Papers 97 - ED1 - "I3T: Using Interactive Computer Graphics to Teach Geometric Transformations" 98 - ED1 - "Incorporating Data Visualization Research in Introductory Programming Course: Case Studies" 99 - ED1 - "Teaching Image-Processing Programming for Mobile Devices: A Software Development Perspective" 100 - ED2 - "GL-Socket: A CG Plugin-Based Framework for Teaching and Assessment" 101 - ED2 - "Teaching Spatial Augmented Reality: a Practical Assignment for a Large Audience" 102 - ED2 - "Turtle Fractals and Spirolaterals: Effective Assignments for Novice Graphics Programmers" 103 - ED2 - "A Creative First Assignment in the Modern Graphics Pipeline" 104 - ED3 - "On the Pedagogy of Teaching Introductory Computer Graphics without Rendering API" 105 - ED3 - "API-free or API-based Introductory CG Course?"